


And while Parasite Eve II is consequently a better, more suspenseful game, it still suffers from a few problems, including ill-conceived puzzles and a few RPG elements that shouldn't have remained.Īs in the first game, Parasite Eve II initially looks just like the Resident Evil games, on account of its polygonal characters that move across static prerendered scenery depicted using unusual camera angles. The sequel takes place shortly thereafter and disowns most of the original's role-playing game elements in favor of action-adventure gameplay reminiscent of Capcom's Resident Evil series. In the original Parasite Eve, which is a role-playing game with action-adventure elements, a young New York cop named Aya Brea has to deal with an epidemic that causes people to either die or mutate as the mitochondria in their bloodstreams awaken with chaotic energy. Just don't expect another Final Fantasy VII.Parasite Eve II is a consistently good-looking action-adventure game that adopts its predecessor's cinematic style to an even more impressive effect. Those without a pre-conceived notions of it being Square's best game to date, or who simply want to see what else the company is capable of, will find it an adventure worth taking despite its flaws. When all is said and done, the game may turn away a majority of the hardcore role-playing public with its striking departure from Square's "norm," although I'd still recommend giving it a look ¿ it's a beautiful game. But for those that seek long adventures, however, consider yourself forewarned: Parasite Eve can be finished in roughly 14 hours, even by complete novices. To top it off, the translation is one of Square's best yet ¿ more than readable, it captures the mature tone of the book perfectly. Everything from its character design to its pre-rendered backgrounds to its CG cinematics are utterly breathtaking. Parasite Eve should be lauded for its presentation, which, in a testament to Square's work, is second to none. Also in the process of turning the book's plot into a game, we end up with a lot of filler (random battles) between major plot points, which are simply battles with Eve's many forms more often than not. So what we end up with can be alternately entertaining, yet also an exercise in "going through the paces" to reach the goal.
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It's extremely linear, but that's the price paid for basing the game on an existing literary work - watch most book to movie translations, and you'll see something similar.
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It's about recreating the course of the novel, not giving players full freedom to explore the game world. But, on the whole, the combat system works in the game's favor.įrom a gameplay standpoint, Parasite Eve is more of an adventure game than a role-playing title (or a "Resident Evil wanna-be," for that matter).
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Most notable of these an unusual weapons upgrade system which ultimately proves more trouble than it's worth. Having the ability to out-maneuver enemy attacks as they happen, and position yourself for more accurate attacks of your own is an idea that's time has come ¿ but even it isn't without drawbacks.


But to those willing to see past the fact that it's not another Final Fantasy it offers a number of things to like, and, believe it or not, its differences work more in its favor than against it.įor starters, the hybrid turn-based/realtime combat system is simply refreshing. To hardcore fans, this may be somewhat of a turn-off. Certainly, it shows the same extremely high production values as their past efforts, and it does barrow from them as well (Final Fantasy VII's Active Time Battle engine has been heavily modified), but the rest is utterly and completely new. If you're a die-hard Square fan, Parasite Eve will come as a shock ¿ it's not what you're expecting in the least. And Aya's the only one immune to her dark powers. Transformed by self-aware mitochondria, Eve possesses the power to mutate animals into savage killing machines, spontaneously ignite the innocent, and generally make a mess of everything she comes in contact with. Players assume the role of NYPD officer, Aya Brea, as she attempts to unravel the mystery of Eve, a young woman responsible for a string of ghastly deaths and accidents in the city. Set in modern-day New York City (Christmas 1997, to be exact), the game follows the events of the novel on which it's based closely, but not completely.
